#Fleet commander pacific game free* Free Shipping may not apply to all products. In case of a retreat, unit can be pursued by non-retreating opponents if the respective ships speeds allow.* Warlord Medals not available until approved. In ports (via air raids), ships can take double damage before sinking, but stay on the bottom and can’t move (till repaired) if damage exceeds protection. Accumulated damage superior to the ships’ protection factor sinks them. Ships and planes suffer disable results or damages points. If both remain, another round starts anew. Some ships cannot be targeted in surface battles if protected by screen of other ships and not engaged themselves (this restriction does not apply to air combat).īoth sides may retreat totally or in part at the end of a battle round. #Fleet commander pacific game fullThis full exchange is one round of battle, and it can be repeated until combat is over. All units allowed to fire may select only one single valid target per round. Should the sides disagree, a random selection is made, with various bonus or penalties for air action, area control or admiral’s presence in the sea area.Įxchange of fire, air or surface, are simultaneous, although show one side after the other for better presentation aspect and understanding. Selection of battle round type, between air and surface. Return to base of land-based aircrafts and return to port for all patrolling ships.īATTLE PHASES:Each battle follows the same process below, for as long as units of both sides remain in the currently selected sea area: Landing of Marines, if they did not take place during battles.Ĭheck of sea areas control and change of ownership of isolated bases. Resolution of naval battles, in the order selected by the Japanese player, sea area by sea area. Raid Missions with the aim of making attacks or defenses in sea areas, but not allowance future control by raiding ships. Placement of the submarine unit (if in game). Placement of land-based aircrafts, one plane at a time, sides alternating. Moving Patrols out to sea, to take control of the sea areas. In sequence:Īrrival of reinforcements in a friendly port, or removal of units if required by date turn. The winner of the game is the side with a positive VP balance at the end of the scenario in play.GAME PHASES:They are all identical each turn, except when mandated by special case (for instance the surprise attack phase of December 1941 in FC Pacific). At the end of the turn, once scores have been calculated, the leading side gets the balance and accrued it to its overall score. Each of those brings Victory Points (VP), not always the same for each side in a given sea, representing the different strategic importance of the various seas to the respective sides. The US side, playing last, has a slight strategic advantage.GAME OBJECTIVE:Each turn, both sides will attempt to control the key sea areas on the map. GAME SEQUENCE:The game is played in 10 turns of 4 months each, alternating the opposing sides. Many scenarios of variable length and difficulty. Game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,Ī challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,Īn AI that will attempt to foil your grand strategic plans or your local actions,Ī very accurate database with faithful ships sketches, 3D models, and actual historical photos,Ī streamlined UI and easy controls, and a wealth of ingame information, Straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks, The game contains:Ī turn-based sequence of play, with US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,Īll main battleships, carriers and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,Ī simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas, You can play hot seat, against the AI or in multiplayer mode. The game is a turn based game, I GO U GO system with alternating phases.
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